` BƢؠ BƢ iʽ1R   @ Y >Lh}   0LV ɩ өHyHHTHjjLBAS2BOOT (c)1999 JindroushLoading SMASH uAJZCHECPIIF@@ @@@COPYRIGHT 1981;HOUSTON ATARI COMPUTER ENTHUSIASTS S +7(%*--*--*--*--*--*--*--*--*--*--*--*--*I-@@S(?-@@?(%*--*--*--*--*--*--*--*--*--*--*--*--*2&&9@,9@,;@ ,F'(#(DO YOU NEED INSTRUCTIONS'd-@@"f 68,- i-@@"j 68,- x4NA2 +(2(THIS IS - THE GAME THAT//(&SIMULATES A CAR RACE. YOU WILL RESPOND++(#WITH ONE OF THE FOLLOWING MANEUVERSQQ(IWHEN A '?' IS TYPED. THE POSITION NUMBERS REFER TO THE POINT AT WHICH(YOU ARE ON THE TRACK)()(  B%%( 1-START LINE 1-FLOOR IT''( 2-STRAIGHT 2-ACCELERATE))(! 3-LEFT NEXT 3-BRAKE SLIGHT**(" 4-LEFT TURN 4-BRAKE SHARPLY((( 5-RIGHT NEXT 5-SHARP RIGHT""( 6-RIGHT TURN 6-RIGHT''( 7-FINISH LINE 7-SHARP LEFT!!( 8-LEFT$( (ԠΠΠ$#"@ A# A, +6O-(%TIME ӠϠ MPH MOVE9"@E6-O A@O%6-P:@%H:,$@,+6-76-C6-O6-@^ Aw''6-+P:@%H:@,$@,,'6-+P:$A,,'A'6-P:, A A6-@ AU@6-%@*'@""P:'@",66-@@ Af6-F:@,-@#(/-@4(@-@E(Q-@0V(b-@7f9 @)!@%6-@/+9 AU@AP??6-@$%@ %P:@%H:,$@,'@@A`GG6-@$'@%@%P:@%H:@,$@a,'@@ApGG6-@$'@&@%P:@%H:@,$@A,'@@AGG6-@$'@&@&%P:@%H:@,$@,'@"@A@A666-@ $'@$+?p%H:@,$?`,"@A @A0666-@$'@$+?p%H:@,$?`,!AP6-&!!&'A !A00**6-+P:%$A6',$@,'@56-+P:$A,,'A:Y6-F:@,-@#(/-@6(0B-@G(S-@0Y(7; 6-P:'+@ $,%?P,ArAsAtAuAvAwAxAyAyAyAyAyAyAy<6.FIRST A=6.SECOND A>6.FOURTH A?6.SEVENTH A@6.NINTH AA6.TENTH AB6.TWELTH AC6.LASTD99(&THAT ENDS THE RACE, YOU FINISHED IN  PLACEN@ (YOUR AVERAGE SPEED WAS: @($A6' MILES PER HOURX@Ab*(*(ԠӠԠ, CHAMP!l Av@A`"@A`"@A`"@A@A"@A`"@A`"@A @A@"@A`"@A`!8,Ap33P:@%H:,$@w,@@A2 +@-@@2(@SMASH_%2@0@@9-@A= _2-@A % 6-%@06-&'A  "@Au*"@Au4"@Au>"@AuH6-%@R A\9( Ġ(+-@AP/ 9 A`f9( Ġ(+-@AP/ 9 A`p-@A %++2,3,5,2,3,5,2,200,240,180,170,180,170D:SMASH3++2,3,5,2,3,5,2,200,240,180,170,180,170